Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. With the ‘variable’ being one of the 3 above and the ‘value’ being the skill level you want to set. With the ‘variable’ being one of the 3 above. To check the current value, use the GetGlobalValue command: When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables they DO NOT need to be set to the same values. The default value is 50 for each of them.
GDO holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. If desired, this value can be customised by use of the in-game console. This is considered Adept within the game and seems appropriate. GDO sets the Skill level required before a guard will comment on your skill to 50. Any new game will begin with the feature enabled. Once disabled, this feature will remain disabled for that character. If you wish to disable this feature, so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command: Set GDOExtraNPCs To 0 This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition. GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices.
GDO prevents guards from getting stuck in a loop where they say nothing but “What is it?”. GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. GDO unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence. GDO does not remove any comments from the guards’ vocabulary they will still be just as rude and mocking to you at the start of the game as they always have. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect. GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. GDO fixes All the Skyrim Guards dialogue bugs and does much, much more. If your game is NOT in English, you should use Guard Dialogue Overhaul Lite instead.
#Skyrim guard arrest dialogue mod#
This version of the Mod is for people whose game is in English. All in the original voices and Fully compliant with Skyrim Lore. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. More Dialogue, More Realism, More Respect.